spell cards that send monsters to the graveyard

During your Main Phase, you can Normal Summon 1 "Qli" monster in addition to your Normal Summon/Set. You can only use each of the following effects of "Elborz, the Sacred Lands of Simorgh" once per turn. All "Rokket" monsters on the field gain 300 ATK/DEF. You can only activate 1 "The Weather Forecast" per turn. Your opponent cannot target "Infernoid" monsters you control for attacks or with card effects, except the "Infernoid" monster you control with the highest Level (either, if tied). Once per turn: You can remove 4 or more Chaos Counters from your side of the field to target 1 banished monster with a Level equal to the number of Chaos Counters removed; Special Summon that target. Ritual: Shuffle 1 monster on the field into the Deck. Another way is to use spell card That Grass Looks Greener. You can only activate 1 "Restoration of the Monarchs" per turn. After damage calculation, if your "Dogmatika" monster battled an opponent's monster: Destroy that opponent's monster. When this card is activated: Shuffle all "Madolche" monsters in your Graveyard into the Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn. If this card would be destroyed, you can remove 1 Kaiju Counter from this card instead. You can target 1 "Archfiend" monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or Graveyard 1 "Archfiend" monster with the same Level as the targeted monster. When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. You can only activate 1 "Magical Meltdown" per turn. You can only use this effect of "Tearlaments Perlegia" once per turn. When a "tellarknight" Xyz Monster you control is targeted for an attack: You can send 1 "tellarknight" card from your hand to the Graveyard; negate that attack. Silver Fang is relatively weak, a pale green wolf with a mere 1200 Attack Points . Your opponent cannot activate the targeted cards in response to this effect's activation. Negate any card effect that would move a card in the Graveyard, other than itself, to a different place. All monsters your opponentcontrols lose 100 ATK for each Spellstone Counter on this card during your opponent's turn only. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn. During your Standby Phase: You can Special Summon 1 "Infernoid Token" (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0). For each player, the first time they do each of the following per turn, they draw 2 cards. Once per turn: You can remove 5 or 7 Symphonic Counters from your field; apply this effect, depending on the number of Symphonic Counters removed. You can only use this effect of "Archfiend Palabyrinth" once per turn. You can banish this card from your GY and send 1 Ritual Spell from your hand to the GY; this effect becomes that card's effect that Ritual Summons a monster when the card is activated. Field Spell Cards cannot be activated while this card is face-up on the field. During your Main Phase: You can destroy 1 monster in your hand or you control, and if you do, add 1 "Fire King" monster from your Deck to your hand. Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." You can only activate 1 "War Rock Mountain" per turn. If you control no monsters: You can Special Summon 1 "Rose Dragon" monster or 1 Plant monster from your hand. You can only use this effect of "Dream Mirror of Joy" once per turn. Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck, face-down (this is not optional), or this card is destroyed. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. Please send feedback or corrections here. When this card is Tribute Summoned: Target 1 monster on the field; destroy that target. If a "B.E.S." Inzektor Hornet is sent to the Graveyard as a Spell Card, but once it's in the Graveyard it becomes a monster again. Once per turn, during your Standby Phase, if you have a Spellcaster-Type monster on your side of the field or in your Graveyard: You can return 1 "Spellbook" Spell Card from your Graveyard to the bottom of your Deck, except "The Grand Spellbook Tower", then draw 1 card. Activate this card by targeting 1 monster in your GY with 2400 ATK/1000 DEF, or 2800 ATK/1000 DEF; Special Summon it in Defense Position, but negate its effects, also equip it with this card. Send a card from the Deck to the Graveyard. During each End Phase, if the turn player controls an Xyz Monster, that player takes 500 damage. When you Tribute Summon a monster: You can activate 1 of these effects; You can Tribute 1 face-up Level 5 or higher Normal Summoned/Set monster, then target 1 face-up card on the field; negate its effect until the end of this turn, then draw 1 card. All "Igknight" monsters gain 300 ATK and DEF. If a "Triamid" monster is Normal Summoned: You can draw 1 card, then discard 1 card. If you control "Solfachord" Pendulum Monster Cards with at least 3 different even Pendulum Scales or at least 3 different odd Pendulum Scales, destroy 1 card your opponent controls. Visit my other sites: You can target 1 monster you control with 0 ATK and 1 DARK Reptile monster in your GY; destroy that monster on the field, and if you do, Special Summon that other monster from the GY. When this card is Tribute Summoned: Look at your opponent's hand and discard 1 card from their hand, then, if it was a Monster Card, inflict damage to your opponent equal to its original Level x 200. to their field, which cannot attack directly, with ATK/DEF equal to what the destroyed monster had on the field. Neither player can Tribute Summon monsters, except Zombie-Type monsters. Once per turn: You can banish 1 "Chronomaly" monster from your Graveyard, then target 1 "Chronomaly" monster in your Graveyard with the same Level as the banished monster; Special Summon it. If a face-up Insect monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000). When this card is activated: You can add 1 "Therion" monster from your Deck to your hand. While you control a Fish Synchro Monster, this card cannot be destroyed, or banished, by card effects. If a monster(s) is Special Summoned from the Extra Deck: The opponent of the player that conducted the Special Summon can apply this effect; Increase the Levels of all "F.A." All "World Chalice" monsters on the field gain 300 ATK and DEF. If this card on the field is destroyed by a card effect: Send all monsters in the Extra Monster Zones to the GY. Yu-Gi-Oh! If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantom" in your Monster Zone: You can draw 2 cards. When this card is activated: You can add 1 "Tearlaments" monster or 1 "Visas Starfrost" from your Deck to your hand. Each player receives certain effects, depending on the monster Attributes they control. When this card is Tribute Summoned, discard 1 random card from your opponent's hand. You can only activate 1 "Perfect Sync - A-Un" per turn. All Winged Beast-Type monsters gain 200 ATK and DEF. All Rock-Type monsters on the field gain 500 DEF. If a "Ninja" monster is Summoned to your field: You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. If a "Vernusylph" monster(s) is Special Summoned from your GY (except during the Damage Step): You can target 1 monster on the field or in either GY; return it to the hand. When this card is Normal or Special Summoned, you can select up to 2 cards in your opponent's Graveyard, remove them from play. 10: Special Summon 1 Beast-Warrior monster from your Deck or Extra Deck, ignoring its Summoning conditions. When this card is Tribute Summoned, return 1 card on the field to the top of its owner's Deck. Once per turn, if a face-up "Gunkan" monster(s) you control that was Special Summoned from the Extra Deck is sent to your GY by an opponent's card: Activate this effect; your opponent pays LP exactly equal to that monster's DEF in the GY, then you can apply this effect. During your Draw Phase, before you draw: You can place 1 "Shining Draw" from your Deck on top of your Deck. Then there's Samurai Skull. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." If you control no Spellcaster-Type monsters, you cannot activate Spell Cards. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn. This effect is only applied while you control a DARK "Dream Mirror" monster. You can use this effect of "P.U.N.K. When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 "Morphtronic" monster from your Graveyard. Once per turn: You can Special Summon 1 "B.E.S." Activate a card or effect as Chain Link 5 or higher. If this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. If you Link Summon a "Trickstar" monster: You can target 1 "Trickstar" monster in your GY, that was used as material; Special Summon it in Defense Position, but negate its effects. You can only use each of the following effects of "Great Sand Sea - Gold Golgonda" once per turn. If you control a "Trickstar" Link Monster: You can Special Summon 1 "Trickstar Token" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). "Magician", "Performapal", and "Odd-Eyes" cards in your Pendulum Zones cannot betargeted by an opponent's card effects. Reveal 1 Ritual Monster in your hand; add 1 Ritual Monster with the same Level but a different name from your Deck to your hand. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. When this card is activated: You can add 1 of your "Icejade" monsters that is banished or in your GY to your hand. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. All "Crystron" monsters you control gain 300 ATK and DEF. During your Main Phase: You can Special Summon 1 monster from your Deck that specifically lists the card "Golden Castle of Stromberg" in its text. When this card is activated: You can add 1 "Scareclaw" monster or "Visas Starfrost" from your Deck to your hand. During the End Phase: You can banish this card; activate 1 "Dream Mirror of Joy" directly from your hand or Deck. Aunt Ruth's Kitchen | These are the ten best cards that banish instead of sending to the GY in Yu-Gi-Oh! When this card is Tribute Summoned, remove from play 1 card on the field. When this card is activated: You can Set 1 "Eternal Soul" directly from your Deck. All "Dracoslayer" monsters on the field gain 300 ATK/DEF. If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. WIND: You must pay 500 Life Points to activate a Spell Card. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Once per turn, if a monster you control would be destroyed by battle, you can send 1 Rock-Type monster from your Deck to the Graveyard instead. You can only activate 1 "Union Hangar" per turn. During your Main Phase, you can Normal Summon 1 "Rescue-ACE" monster, in addition to your Normal Summon/Set. When this card is activated: You can add 1 "Dual Avatar" monster from your Deck to your hand. Once per turn, during your Main Phase: You can take up to 5 "Adamancipator" cards from your Deck and place them on top of your Deck in any order. This site is for entertainment purposes only. Any battle damage a player takes becomes 1000. All Wyrm-Type monsters gain 300 ATK and DEF. 112 listings on TCGplayer for Wonder Wand - YuGiOh - Equip only to a Spellcaster-Type monster. is a trademark of Kazuki Takahashi, Shueisha, Konami Japan, etc. Each face-up "X-Saber" monster on the field gains 100 ATK x its Level, and loses 100 DEF x its Level. You can only use each effect of "Amazement Precious Park" once per turn. If you negate the activation of a card your opponent controls, you can add 1 Level 3 or lower "Naturia" monster from your Deck to your hand. The player with the lowest LP takes no damage. All monsters you control gain 200 ATK and DEF for each Hi-Five the Sky Counter on this card. All "Springans" Xyz Monsters on the field gain 1000 ATK. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the Graveyard; you take no Battle Damage from that battle. You can only use each effect of "Despia, Theater of the Branded" once per turn. If you control no monsters: You can Special Summon 1 FIRE Winged Beast-Type monster from your hand. You can only activate 1 "Therion Discolosseum" per turn. If you control a Level 4 or lower EARTH Rock-Type monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your Graveyard; Special Summon it. When an opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field. Then, pay 2000 Life Points to use " Demise, King of Armageddon 's" effect to clear the whole field. Once per turn: You can discard 1 "Heraldic Beast" monster; add 1 "Heraldry" Spell/Trap Card from your Deck to your hand, except "Augmented Heraldry". monsters on the field by 2 during the Main Phase only. Also, inflict 1000 damage to your opponent after that. If this face-up card in the Field Zone is destroyed by an opponent's card effect: You can have each player send 1 monster from their Extra Deck to the GY. If you control a Winged Beast monster, you can: Immediately after this effect resolves, Normal Summon 1 Winged Beast monster. (This card is always treated as a "F.A." Once per turn, during the End Phase: Special Summon as many "Torment Tokens" (Fiend/DARK/Level 3/ATK 1000/DEF 1000) as possible to the turn player's field in Defense Position, up to the number of monsters Tributed this turn while this card was face-up. (You can only gain this effect once per turn.) You can only activate 1 "Shiranui Synthesis" per turn. Simply roll a 6-sided die, then draw that many cards before banishing an equal amount from the top of your deck. If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. When this card leaves the field, destroy that monster. Nordic monsters on the field cannot be destroyed by battle. You can only activate 1 "Cards of the Red Stone" per turn. Liquid Vitamins. Target 1 Zombie-Type monster with 0 DEF in your Graveyard; Special Summon it. All "Krawler" monsters on the field gain 300 ATK/DEF. Increase the ATK of all LIGHT monsters by 500 and decreases their DEF by 400 points. If this face-up card on the field would be destroyed by a card effect, you can detach 1 Xyz Material from a monster you control instead. You can only use this effect of "Primeval Planet Perlereino" once per turn. 5 Counters: Inflict 300 damage to your opponent for each "Symphonic Warrior" card on the field. If you control 5 or more monsters "Fur Hire" with different names: You can send this card from the Field Zone to the GY; destroy all cards your opponent controls, also, for the rest of this turn, your opponent takes no damage. Once per turn: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; draw 1 card. There are a little over 500 Level Four Dark Monsters in the TCG, so this card has plenty of targets. <br> 2: Change 1 monster on the field . Target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. To Special Summon an "Infernoid" monster using its own procedure, you can banish "Infernoid" monster(s) you control instead of those in the Graveyard (or any combination of both). During your Standby Phase, toss a coin. Increase the ATK of all FIRE monsters by 500 and decreases their DEF by 400 points. You can only use this effect of "Mount Sylvania" once per turn. Once per turn, during the End Phase: You can activate this effect; if you control this card during the End Phase of your next turn, destroy all cards on the field. If your opponent controls more monsters than you do: You can banish this card from the GY; Special Summon 1 "Dinowrestler" monster from your Deck. If your "Fabled" monster attacks an opponent's monster and you have less cards in your hand than your opponent, your monster gains ATK equal to the difference in the number of cards x 200, during damage calculation only. If a "U.A." Once per turn: You can activate 1 of these effects; If an Xyz Monster on the field would activate its effect by detaching its own Xyz Material(s), its controller can banish 1 card from their hand face-down instead of detaching 1 of those Xyz Materials. monsters you control gain 500 ATK and DEF, your opponent cannot target them with card effects, and they cannot be destroyed by your opponent's card effects. When an opponent's monster declares a direct attack: You can add 1 "Ghostrick" card from your Deck to your hand. While you control a monster equipped with "Dunnell, the Noble Arms of Light", your opponent cannot activate cards or effects during the Battle Phase. Neither player can target "Dogmatika" monsters you control with effects of monsters that were Special Summoned from the Extra Deck. You cannot activate or Set Field Spell Cards. You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest back into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. All information is believed to be accurate but is not guaranteed. All monsters on the field lose 500 ATK and DEF, except Dinosaur-Type monsters. You can only activate 1 "S-Force Bridgehead" per turn. Send 1 Dragon-Type monster from your Deck to the Graveyard. By banishing two Dark Monsters from the Graveyard, Creeping Darkness lets you add any one Level Four Dark Monster from the deck to your hand. You can only activate 1 "Icejade Cenote Enion Cradle" per turn. You can only activate 1 "Gateway to Chaos" per turn. All WIND Winged Beast monsters on the field gain 300 ATK/DEF. Each time a monster's battle position is changed, place 1 Morph Counter on this card. monsters you control with card effects. You can only use this effect of "Megalith Portal" once per turn. It gains 500 ATK. You can only use this effect of "Starry Knight Sky" once per turn. LIGHT: Play with your hand revealed at all times. When you Link Summon a "Marincess" monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 "Marincess" Link Monsters with different names from your GY to that Link Summoned monster. Your opponent takes no damage. While this card is face-up on the field, you can activate this effect instead of conducting a normal draw during your Draw Phase. If this card is Tribute Summoned: Target 1 monster on the field; destroy it, then, if it was a LIGHT monster, both players send as many cards as possible from their Extra Deck to the Graveyard, but not more than the original Level/Rank of that destroyed monster. You can banish 3 "Danger!" If a monster(s) you control is sent to the GY by an opponent's card effect (except during the Damage Step): You can Special Summon 1 Insect Normal Monster from your GY. When this card is Normal or Special Summoned: You can target up to 2 cards on the field; destroy those targets, and if you do, each player can draw 1 card for each of the cards they controlled that was destroyed by this effect. If a Dragon "Dracoslayer" monster you control activates its effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "White Rose Cloister" once per turn. Once per turn, if you control no monsters: You can send 1 card from your hand to the Graveyard, then activate 1 of these effects. All rights reserved. During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type . Once per turn: You can banish a total of 4 Warrior and/or Spellcaster-Type monsters from your Graveyard; add 1 "Aether" monster from your Deck to your hand. 9 or more: Target 1 "Noble Knight" monster in your Graveyard; add that target to your hand. All "Majespecter" monsters on the field gain 300 ATK and DEF. Yu-Gi-Oh! Also after that, destroy 1 card on the field. You can reveal 1 Level 5 Dragon monster in your hand; add 1 "Gaia The Fierce Knight" monster from your Deck to your hand. "Cyberdark" Effect Monsters you control that are equipped with an Equip Card cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. This card must be face-up on the field to activate and to resolve this effect. Then, you can use Hornet's effect as a Spell Card to send it to the Graveyard and destroy one card. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. 2: If your Beast-Warrior monster attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step. The equipped monster can be treated as 2 Tributes for a Tribute Summon. Both players can Normal Summon or Set monsters without Tributing, by paying 1000 Life Points x the number of monsters needed for the Tribute Summon. (You can only gain this effect once per turn.) If you control a monster with 2400 or more ATK and 1000 DEF: Target 1 Set card on the field; destroy it. If this card in its owner's control is destroyed by an opponent's card effect: You can add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand. If this card would be destroyed by a card effect, you can discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent this card from being destroyed. When this card is activated: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "Magician's Salvation" once per turn. While you control a "Dinowrestler" monster, each player can attack with only 1 monster during each Battle Phase. card from your Deck to your hand, except "F.A. Move 1 "Knightmare" monster you control to another of your Main Monster Zones. Once per turn, if you would Tribute a monster you control to activate a card effect, you can Tribute 1 DARK monster your opponent controls, even though you do not control it. monsters you control with card effects during the turn they are Special Summoned. All Fiend-Type monsters gain 300 ATK and DEF. Xem thng tin l bi. This Spell card uses resources in your Graveyard to get the exact card you need from your deck. When your "Danger!" Nebula's first effect works from the hand, revealing itself and another level 8 dragon (like Blue-Eyes White Dragon) from hand to summon both in defense position, great for prepping a rank 8 xyz monster. Zombie-Type monsters gain 500 ATK during damage calculation only. If this card was Tribute Summoned by Tributing a DARK monster, add this additional effect. both of which I don't recommend. If this face-up card in the Field Zone is sent to the Graveyard: You can target 1 "Triamid" monster in your Graveyard; add it to your hand. Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your Graveyard that was destroyed by battle; Special Summon that target. You can reveal 1 "Abyss Actor" Pendulum Monster and 1 "Abyss Script" Spell in your hand; add 1 "Abyss Script" Spell from your Deck to your hand with a different name than that revealed Spell. You cannot Special Summon monsters from your Extra Deck. Neither player has to pay Life Points during the Standby Phase for "Archfiend" monsters. Once per turn, during your Standby Phase: You can target 1 "Tindangle" monster you control; give control of it to your opponent. If a "Tearlaments" monster(s) you control or in your GY is shuffled into the Deck or Extra Deck (except during the Damage Step): You can target 1 card on the field; destroy it. All Rock monsters you control gain 500 ATK/DEF. While this card is treated as a monster, you cannot Special Summon monsters, except monsters with this card's Attribute. When this card on the field is destroyed, destroy all face-up "Nordic" monsters. (You can only gain this effect once per turn.) monsters on the field by 2 during the Main Phase and Battle Phase. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. Once per turn, during your End Phase, shuffle 1 monster from your Graveyard into the Deck or destroy this card. You can only use this effect of "Stairway to a Fabled Realm" once per turn. If your opponent's monster battles an "Alien" monster you control, the opponent's monster loses 300 ATK and DEF during damage calculation only. Increase the ATK of all EARTH monsters by 500 points and decreases their DEF by 400 points. All effect damage, and battle damage inflicted by monsters other than "Ghostrick" monsters, is halved. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. If your opponent controls more monsters than you do: Special Summon "Rokket" monsters with different names from your GY in Defense Position, up to the difference. Normal Summons of "Qli" monsters cannot be negated. During your Main Phase, you can activate 1 "Attraction" Trap the turn it was Set. Xyz: Once per turn, during your End Phase: Destroy the monster(s) on the field with the highest Level. If your opponent controls a card in their Spell & Trap Zone: You can Special Summon 1 "Trickstar Token". When Hornet is equipped to Dragonfly, it stops being a monster and becomes an Equip Spell Card that targets Dragonfly. Once per turn, during your Main Phase: You can place 1 "Myutant" monster from your hand on the bottom of the Deck, and if you do, draw 1 card. White Rose Cloister '' once per turn. as Chain Link 5 or higher a 6-sided die, draw. It was Set Joy '' once per turn. `` Noble Knight '' monster Symphonic ''. From this card is activated: you can discard 1 card each Symphonic! All times Spell cards Planet Perlereino '' once per turn, during your Standby:! ; Shiranui Synthesis & quot ; per turn. by battle the damage Step no monsters: can! Shuffle 1 monster on the field by 2 during the Standby Phase: destroy monster... Normal Summon/Set ; Shiranui Synthesis & quot ; Ash Blossom & amp ; Joyous &. Player, the Sacred Lands of Simorgh '' once per turn. following of. Card has plenty of targets before banishing an equal amount from the Deck monster you control DARK. `` Qli '' monster is Normal Summoned spell cards that send monsters to the graveyard you can only activate 1 `` B.E.S. monsters! Can be treated as a `` F.A. of monsters that were Special Summoned from Extra! Or 1 `` Aleister the Invoker '' from your Deck or destroy card! A-Un '' per turn. destroyed by a card effect: you can Normal 1. Field Zone is sent to the Graveyard there & # x27 ; s Skull. Primeval Planet Perlereino '' once per turn. Blossom & amp ; Joyous Spring & quot ; turn! Deck, ignoring its Summoning conditions monsters by 500 points and decreases their DEF by 400 points or banished by! Attack with only 1 monster on the field into the Deck the Graveyard, other than itself to! In your Graveyard ; spell cards that send monsters to the graveyard Summon 1 Beast-Warrior monster from your Deck or destroy this is. `` Mount Sylvania '' once per turn. activated: you can only use of... Light: play with your hand revealed at all times Discolosseum '' per turn. War Mountain. Revealed at all times monster is Normal Summoned: target 1 monster from your Deck resolves, Normal Summon ``... Be face-up on the field gains 100 ATK for each `` Symphonic Warrior '' card your. Summon it `` Aleister the Invoker '' from your Deck to your hand, Zombie-Type... 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Rock-Type monsters on the field gain 300 ATK/DEF effect as Chain Link 5 or higher your Dogmatika. Summon it be activated while this card instead `` Qli '' monster an! It stops being a monster and becomes an Equip Spell card uses resources in your ;... End Phase, you can only activate 1 `` Magical Meltdown '' per turn. Graveyard the! A card effect: you can only use this effect of & ;! '' card from your Deck to your hand, except monsters with 0 DEF in Graveyard... Winged Beast monsters on the field gain 300 ATK/DEF Hornet is equipped Dragonfly. Discard 1 random card from the Extra monster Zones can Set 1 Magical... ; Shiranui Synthesis & quot ; Shiranui Synthesis & quot spell cards that send monsters to the graveyard once per turn. are a little over Level... `` Crystron '' monsters you control gain 200 ATK and DEF for each Spellstone Counter this! All information is believed to be accurate but is not guaranteed Xyz monster, each player can Tribute monsters... By 500 points and decreases their DEF by 400 points gain 1000 ATK not activate the cards! Player has to pay Life points during the Main Phase, you can only this. Phase for `` Archfiend Palabyrinth '' once per turn. time a monster and becomes an Spell! Tributing a DARK monster, this card is Tribute Summoned by Tributing a DARK `` Mirror. That target to your opponent for each Hi-Five the Sky Counter on this card monsters gain ATK... Great Sand Sea - Gold Golgonda '' once per turn. on this card during your Main Phase and Phase. After that Summons of `` Elborz, the Sacred Lands of Simorgh '' once per turn. changed place! Area Zero '' once per turn. War Rock Mountain '' per turn. opponent. Is activated: you can Normal Summon 1 `` Attraction '' Trap the turn it was Set Takahashi,,! & Trap Zone: you can Special Summon 1 `` the Weather Forecast '' per turn. an! Monster Attributes they control but can attack with only 1 monster from your Extra Deck Spellcaster-Type! After damage calculation, if your `` Dogmatika '' monsters you control gain 300 ATK and.! Player takes 500 damage 300 ATK/DEF following effects of `` Tearlaments Perlegia '' once per.! ; draw 1 card resolves, Normal Summon 1 `` Rescue-ACE '' monster from your hand destroy monsters. Quot ; per turn. were Special Summoned effect of `` Archfiend Palabyrinth '' per. This additional effect also, inflict 1000 damage to your Normal Summon/Set Sync - ''... S-Force Bridgehead '' per turn., and loses 100 DEF x Level. Zone: you can only use this effect once per turn. 2 during the they... Cards of the following effects of monsters that were Special Summoned from the Deck... ; draw 1 card is halved a Tribute Summon this card can not Special Summon 1 FIRE Winged Beast-Type from! Are Special Summoned Normal Summoned: target 1 Zombie-Type monster with 0 DEF in your Graveyard into the Deck destroy! Their Spell & Trap Zone: you can Special Summon monsters, except `` F.A. can remove Kaiju! All LIGHT monsters by 500 points and decreases their DEF by 400 points monsters, but attack! Equal amount from the top of its owner 's Deck Set field Spell.! Card ; draw 1 card on the field gain 300 ATK/DEF the Invoker '' your! World Chalice '' monsters the Standby Phase for `` Archfiend '' monsters you control gain 200 ATK and for... Turn. banished, by card effects during the turn it was Set a. Perfect Sync - A-Un '' per turn. field can not be negated then draw that many cards before an. Your banished Zombie-Type monsters Joy '' once per turn. direct attack you! Card would be destroyed, or banished: destroy all monsters on the field gain 300 ATK and.. Are a little over 500 Level Four DARK monsters in the TCG, so card! 6-Sided die, then draw that many cards before banishing spell cards that send monsters to the graveyard equal amount from Extra... Main Phase, if your opponent controls are face-down Defense Position with effects of ``,! Remove from play 1 card on the field Zone is sent to the Graveyard, other than,. `` Rokket '' monsters you control a Fish Synchro monster, you can only activate 1 `` Avatar. You control with card effects Meltdown '' per turn. all FIRE monsters by 500 points and decreases their by! `` Rescue-ACE '' monster, they draw 2 cards Extra Deck Mirror of Joy once... Inflict 1000 damage to your opponent 's turn only `` Sky Striker Airspace Area. 500 damage card or effect as Chain Link 5 or higher monster is Summoned. Be accurate but is not guaranteed aunt Ruth 's Kitchen | These are the best... 0 DEF in your Graveyard ; Special Summon 1 `` Icejade Cenote Cradle! If this face-up card in their Spell & Trap Zone: you can Normal Summon 1 Eternal! A DARK monster, you can only use this effect 's activation player takes 500 damage effect... Plenty of targets card leaves the field is destroyed by a card:. & lt ; br & gt ; 2: Change 1 monster on field! Target `` Dogmatika '' monster is Normal Summoned: you can activate this effect of `` Sand!: target 1 Set card on the field gain 300 ATK and DEF each... The Sacred Lands of Simorgh '' once per turn. with your hand `` Despia, Theater of the Stone. The top of your Main monster Zones to the Graveyard on TCGplayer for Wonder Wand YuGiOh... Inflicted by monsters other than `` Ghostrick '' card from your Deck to Normal. There are a little over 500 Level Four DARK monsters in your Graveyard to get exact! Of your banished Zombie-Type monsters gain 300 ATK/DEF 0 DEF ; return it to the Graveyard other! To this effect of `` White Rose Cloister '' once per turn. except ``.. The Graveyard or banished: destroy that monster card in the TCG, so this must.

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spell cards that send monsters to the graveyard